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The Future Of MMORPGs

August 15th, 2005 · No Comments

From nerd to superhero

Pointlesswasteoftime has written an interesting (and funny piece) about where the MMORPG is going to take us in the future:

There are more people playing World of Warcraft in the U.S. today (two million) than had indoor plumbing 100 years ago. There are more people with blogs today (31 million) than had internet connections ten years ago.

Thomas Edison said it best: “Change happens with ball-flattening speed.”

by David Wong

If you don’t know what an “MMORPG” is, don’t worry. It’s a geek term, like “e-mail” used to be a geek term. For now let’s just say it’s the most instantly gripping, involving and demanding entertainment technology ever invented. The addiction rate appears to be about twice that of crack Cocaine. There are 10 million MMORPG users in the world and their population is doubling every two years.

Hold your hand about three feet above your monitor. That’s where the graph will be in 2010. It’s an infection, it’s a tsunami, it’s a volcanic eruption. All at the same time, waiting, like a nest of plague-infested rats next to a ticking hydrogen bomb in an underwater volcano. Or something. What I’m trying to say is, it’s The Next Big Thing.

Some of what you’re about to read will sound like science fiction. You’ll be tempted to dismiss me along with those who for decades have been predicting sentient robot maids and hotels on the moon. But for every delayed technology there is another sudden, completely unexpected advance that jumps us from the shadows. For instance, none of the illustrations used in the article below were done with human hands. Each was rendered automatically by a remarkable piece of software called Nedroid, which can scan any piece of text, “read” it for comprehension and, incredibly, render artwork to match the context.

Did you even know that was possible before now? Truly, this morning’s science fiction is this afternoon’s science not-fiction.

So where will MMORPGs will take us?

This sort of thing will be more & more popular as technology has finally given the masses a viable alternative to boring, mind numming, depressing, repetitive real life. Especially for people with no social skills or who are physically unattractive, online games form a haven from the realities of life.

It should be interesting to see where this thing takes us.

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Tags: Internet · Video Games

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